According to investment bank Citi . According to Country Email List research by Accenture, 71% of executives believe the metaverse will have a positive impact on organizations. 42% even think it will bring about a major transformation. We spent 38% of our Country Email List free time digitally in 2021 and that is expected to be 52% by 2030 There are no physical constraints – such as real estate, supply chains, and geographic reach – in the Country Email List metaverse. This opens up many opportunities for companies of all sizes to earn money and get in touch with (potential) customers.
We see the lines blurring between the Country Email List physical and virtual worlds and companies are increasingly committed to creating experiences Country Email List that engage consumers on a personal, deeper level. As humans, we were born and raised in a 3D Country Email List environment. Because of this, it is also very logical that we will find the metaverse more interesting than the 'flat' internet on which we now spend a lot of time. But the metaverse is not new. Every day there are still 1 million people walking around in Second Life, a virtual world that last year spent $500 Country Email List million . More money than in the economies of many countries.
But the game Fortnite is even bigger, with Country Email List 350 million users of which 15 million are logged in on average in a day. A concert in Fortnite by Ariana Grande has already attracted 78 million visitors. No wonder that all kinds of artists are Country Email List suddenly queuing up to perform virtually. Manchester City and Sony are building a Country Email List metaverse stadium and the Dutch Beyond Sports processes real-time data from events in all kinds of VR products. It won't be long before you can walk around in a match live in the metaverse. Also read: Metaverse: sounds cool, but what can you actually.